
Rulez
Hieronder volgt een algemene indeling van de manoeuvres met de hoogste tot de laagste score. De scores ernaast dienen slechts als richtlijn voor de juryleden en zijn geen bindende regel.
Being higher, stalled, one handed and landed well.
Being low, messy, out of control and crashed landings.
If the landing is wet as long as the sailor is in a water start position.
The judges want to see what you can do, not what you are learning to do.
Jump categories:
F - Forward rotating jump
B – Backward rotating jump
C – Combined jump (Table/forward, Double)
J – Normal jump
Maximum of 2 jumps will be scored from any one category. This encourages a variety of manoeuvres and eliminates the need to mark down repeated moves.
Sailors are judged on the fundamental principles of wave riding – speed, fluidity and your proximity to the critical section i.e. ride in the critical section and combine a selection of backside and front side riding with “off the lip style manoeuvres”.
Points are awarded firstly for the wave selection and the quality and length of the ride and secondly for the manoeuvres pulled off during the ride.
HIGHEST TO LOWEST SCORING MANOEUVRES
To score well all of these should be executed or landed on the wave.
Off the Lip back loops;
Off the lip 360;
Off the lip forward loops;
Table top aerials;
Off the lip aerials;
Forward loop in chop;
Body drags;
Chop hops;
Wave riding notes
Transitions will only score if executed either on to or off the wave.
If it is difficult to determine individual waves then the entire sail in (from outside to inside transition) will count as one wave score.
Sailors who sail down the line looking for the spot to do one “big move” will not be scored as highly as someone riding the wave.
To gain maximum points sailors should demonstrate as wide a variety of different skills as possible.
To encourage progress in wave sailing, new manoeuvres will be scored highly but only if executed in a controlled fashion.
